MK Blowout II: “It’s bloody delicious,” says this girl gamer
While my nose recuperates from the smelly extravaganza that is PAX and the sensation in my feet slowly returns, this seems like the perfect time to talk about a game that rips rib cages open and tears hearts out in a glorified gruesome manner. How the former ties into the latter I don’t know, but just go with it.
As we’ve known for some time now, Mortal Kombat is making its way back to our consoles soon, and thankfully not in the form of another crossover. And with new company NetherRealm Studios (formerly known as Midway Games) handling its development, along with the original MK creator Ed Boon leading the charge, this game is looking very promising.
My hands-on experience with the game was brief at PAX, but instantly fun nonetheless. To the delight of devoted fans (and obvious reasons) there was a small assortment of familiar faces to choose from in the demo, i.e. Scorpion, Sub-zero, Johnny Cage. For my playthrough, I represented “female power” with my pick of Kitana to fight against Dave’s Scorpion (doesn’t this sound like a date gone wrong?).
I’ll be honest and admit… I totally kicked Dave’s ass and if he says otherwise you must ignore his foolish lies. I won without being hit once, I’m that good (Sidenote: For the sake of these bold statements, please ignore that the site is called Sarcastic Gamer. In fact, I do not even know the meaning of the word sarcasm).
To start off, the graphics look wonderful. The designers managed to keep the original elements intact while enhancing the “2.5D” feel. From the moment you hear the classic “FIGHT!” command and take control of your character, you truly note the smoothness of the gameplay, something I found lacking in Mortal Kombat: Armageddon. I hope I’m not the only one who thought that 2006 game’s characters felt bulky and a bit unresponsive. It didn’t feel as good as it should have been (that’s what she said). Considering this next title is the ninth game in the franchise, it seems someone’s learning from previous mistakes.
An interesting feature they’ve added to accompany the MK-branded bloody mess we all enjoy is the appearance of bruises and marks on the fighters’ bodies. If you manage to land special combos on someone, their body will show signs of it – yet it is still possible to die without a scratch on you.
A meter was thrown into the mix that fills up with certain actions or when you take damage. As the meter increases in levels, you can do an assortment of things to help you out in the fight; one of which includes a very cool X-ray move. The X-ray move is exactly what it implies: you prompt the attack and your next hit will go in slow-motion and show the inside of your opponent’s body receiving the damage. You can see bones breaking, skulls fracturing, and intestines bursting. For the sadistic forensic scientists within us all!
As far as the story goes, it seems to take place in an alternative reality based off the original three games. It seems interesting, although frankly I’ve never been one for plot in fighting games, so it could be about kitties taking over the Earth for all I care.
Is there word yet on friendships, animalities, babilities, etc? Not that I know of because I was too lazy to ask anyone, but I’m sure with Ed Boon in the operating chair, it’s in the box of tricks. NetherRealm Studios seems to hit it out of the arena and into the lower spike floor with this one (for them = good, for competitors = bad) and I’m sure this won’t be a fatality when it comes out.