Esmeralda Portillo

Tag Archive: PAX Prime 2011

  • 02nd, September
    SG PAX Prime 2011: Final Fantasy XIII-2

    If you ever listened to the Pink show, you already know my disdain for the last Final Fantasy game (if you didn’t listen to our podcast, you’re dead to me). It didn’t have the same feel I’ve come to know and love from the series, and despite its visual beauty, I was bored with every…

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  • 02nd, September
    SG PAX Prime 2011: Rise of Nightmares

    I’ve covered Kinect games quite a few times already, so you can tell I’m trying to justify my purchase (that I got for free from the actual Burger King). Although I feel motion control games still have some growing to do before they become as immersive and fun as Microsoft’s marketing says it is, I’m…

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  • 02nd, September
    SG PAX Prime 2011: Orcs Must Die

    I don’t play tower defense games. It’s not that I dislike them; I simply have never played them. So PAX was my first experience with the genre, and I must say, if all tower defense games are like Orcs Must Die, I’ll definitely be paying better attention to that branch of gaming.

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  • 02nd, September
    SG PAX Prime 2011: Jetpack Joyride

    I’d like to start off this preview by letting everyone know that I want an iPad and you should buy me one. The reason you should gift me this device is because I’m awesome, and that pretty much sums it up. Now that that’s out of the way: I got to play some Jetpack Joyride…

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  • 31st, August
    SG PAX Prime 2011: Lollipop Chainsaw

    Here’s the rundown: You’re a cute blonde cheerleader named Juliet. San Romero High, the school you used to cheer at, is now infested with zombies. Your job is to head over to the school and figure out the cause of the infestation while destroying any zombies standing in your way. There’s blood, rainbows, limbs and…

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  • 31st, August
    SG PAX Prime 2011: Shoot Many Robots

    Shoot Many Robots is a game that puts you up against robots and your goal is to… wait for it… shoot as many of them as possible! It’s a title quite fitting of the overall purpose of its product. The demo I got to play at PAX had me and one of the developers going…

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